Last time we checked in on the Blue Bomber, he, alongside fellow Robot Masters Pharoah Man and Plant Man, were about to enter the Chamber of Ra Moon, the evil alien super computer, to see if the monster is truly dead. Mega Man, having been nearly destroyed by Ra Moon last time is experiencing a type of PTSD, something that really puts Plant Man and Pharoah Man off when our hero starts frantically firing his Mega Buster in all directions. Sensing his sons fear, Dr. Light rushes into the chamber to confront Mega Man. What follows is a very well written scene in which Dr. Light consoles his son and helps him learn the importance of fear and how to live with it. However, the scene is cut short when Ra Moon’s remains are discovered.
Meanwhile, Break Man, Mega Man’s estranged brother, is confronting Quake Woman, an original character from this comic series, about how she was able to forgive her creator, Dr. Lalinde, for altering allegedly altering her personality when she was rebuilt in previous issues. While Quake Woman is willing to forgive her creator as she knows that everything she did was done out of love and a desire to protect her, Break Man begins acting belligerently and refuses to accept this concept of family.
Back at the ruins, the scans confirm that Ra Moon is indeed dead. Mega Man once again experiences an unfamiliar emotion. Not fear like before, but happiness at the death of another. Mega Man is conflicted about this feeling, but Dr. Light assures him that, while he has no easy answer to for his dilemma, the fact that he’s having this internal conflict means that he’s starting to experience true humanity.
Back with Break Man and Quake Woman, Quake Woman finally gets to the heart of Break Man’s rage, the fact that he feels that Dr. Light replaced him by building Mega Man and Roll. Suddenly, Dr. Lalinde enters the room and tells Break Man that maybe Dr. Light built those two for him, so he wouldn’t be alone. Confused, Break Man teleports away.
Our comic ends with Dr. Light and Dr. Cossack arguing over the evidence of Wily’s innocence, and Mega Man once again reflecting on the experience with Ra Moon.
BUT WAIT, THERE’S MORE!!
Yes, like last time, we have a backup story featuring Mega Man X. We open with X growing concerned about the fast advancement of the reploids. Those concerns become real when some reploids start going “Maverick”, the buzzword attached to irregular reploid behavior. In order to regulate this, Dr. Cain creates the Maverick Hunters, led by Sigma, the eventual main villain of the X series. X thinks that the Maverick Hunters is not the best solution to this problem, but he trusts Sigma, at least for now.
The interactions between Dr. Light and Mega Man are great. You really get a sense that these two are father and son and their emotional moments together are actually really touching.
This issue is incredibly dialogue heavy. Ordinarily that doesn’t bother me, but this one went a little overboard. The scenes with Break Man and Quake Woman are a lot more heavy handed and repetitive than the Dr. Light and Mega Man stuff and suffer as a result. As far as the X story is concerned, it’s better this time around but it’s still nothing to write home about. This is admittedly a problem with the games rather than a problem with the comic, but I really don’t like Sigma. He has basically the same gimmick as Dr. Wily, only Dr. Wily is a much more interesting character. I’ve always found him painfully generic. Hopefully they develop him a little more in the comics if this series continues. Finally, I will now direct your attention to the cover at the top. I chose to display the Mega Man X variant cover this time around, not because I think it’s the coolest or anything, but rather to illustrate a minor issue I have with the comic. See that fellow in the red armor with the lightsaber, that’s Zero, a major character in the Mega Man X series. Zero, does not appear in this comic. So, why the hell is he on the cover?
There are some decent moments in this issue, but I found it ultimately too dialogue heavy and action light to grant it a higher score.