Mega Man #35 Review


Last time we checked in on the Blue Bomber, he, alongside fellow Robot Masters Pharoah Man and Plant Man, were about to enter the Chamber of Ra Moon, the evil alien super computer, to see if the monster is truly dead. Mega Man, having been nearly destroyed by Ra Moon last time is experiencing a type of PTSD, something that really puts Plant Man and Pharoah Man off when our hero starts frantically firing his Mega Buster in all directions. Sensing his sons fear, Dr. Light rushes into the chamber to confront Mega Man. What follows is a very well written scene in which Dr. Light consoles his son and helps him learn the importance of fear and how to live with it. However, the scene is cut short when Ra Moon’s remains are discovered.

Meanwhile, Break Man, Mega Man’s estranged brother, is confronting Quake Woman, an original character from this comic series, about how she was able to forgive her creator, Dr. Lalinde, for altering allegedly altering her personality when she was rebuilt in previous issues. While Quake Woman is willing to forgive her creator as she knows that everything she did was done out of love and a desire to protect her, Break Man begins acting belligerently and refuses to accept this concept of family.

Back at the ruins, the scans confirm that Ra Moon is indeed dead. Mega Man once again experiences an unfamiliar emotion. Not fear like before, but happiness at the death of another. Mega Man is conflicted about this feeling, but Dr. Light assures him that, while he has no easy answer to for his dilemma, the fact that he’s having this internal conflict means that he’s starting to experience true humanity.

Back with Break Man and Quake Woman, Quake Woman finally gets to the heart of Break Man’s rage, the fact that he feels that Dr. Light replaced him by building Mega Man and Roll. Suddenly, Dr. Lalinde enters the room and tells Break Man that maybe Dr. Light built those two for him, so he wouldn’t be alone. Confused, Break Man teleports away.

Our comic ends with Dr. Light and Dr. Cossack arguing over the evidence of Wily’s innocence, and Mega Man once again reflecting on the experience with Ra Moon.


Yes, like last time, we have a backup story featuring Mega Man X. We open with X growing concerned about the fast advancement of the reploids. Those concerns become real when some reploids start going “Maverick”, the buzzword attached to irregular reploid behavior. In order to regulate this, Dr. Cain creates the Maverick Hunters, led by Sigma, the eventual main villain of the X series. X thinks that the Maverick Hunters is not the best solution to this problem, but he trusts Sigma, at least for now.

What Works:

The interactions between Dr. Light and Mega Man are great. You really get a sense that these two are father and son and their emotional moments together are actually really touching.

What Doesn’t:

This issue is incredibly dialogue heavy. Ordinarily that doesn’t bother me, but this one went a little overboard. The scenes with Break Man and Quake Woman are a lot more heavy handed and repetitive than the Dr. Light and Mega Man stuff and suffer as a result. As far as the X story is concerned, it’s better this time around but it’s still nothing to write home about. This is admittedly a problem with the games rather than a problem with the comic, but I really don’t like Sigma. He has basically the same gimmick as Dr. Wily, only Dr. Wily is a much more interesting character. I’ve always found him painfully generic. Hopefully they develop him a little more in the comics if this series continues. Finally, I will now direct your attention to the cover at the top. I chose to display the Mega Man X variant cover this time around, not because I think it’s the coolest or anything, but rather to illustrate a minor issue I have with the comic. See that fellow in the red armor with the lightsaber, that’s Zero, a major character in the Mega Man X series. Zero, does not appear in this comic. So, why the hell is he on the cover?



There are some decent moments in this issue, but I found it ultimately too dialogue heavy and action light to grant it a higher score.

Radiodrome – Episode 167: When Good Franchises Go Bad

What causes a film franchise to run far past it’s expiration date?

Constructive Deconstruction – Episode 18 (Bully Problems)

Gomer, Holly, and Gonzo discuss a pamphlet sent home by a Nebraska school that helps bullying problems as much as a tank helps an ant, as well as general discussion on all kinds of bullies and how to deal with them. Rage does ensue.

Download it here!

Deadpool #27 Review


Our last two Deadpool reviews have been out of the park hits, can the Merc with the Mouth continue that momentum with what the creative team boasts as the biggest issue yet? Well I certainly hope so because this freakin’ comic cost me ten bucks, which to date is the most I’ve ever spent on a single comic book issue. *sigh* Th things I do for you people. Anywho, if that cover up there isn’t a dead giveaway, this is meant to be Deadpool’s wedding, but who is the bride? Let’s read and find out.

So we open with Deadpool and Agent Preston, the S.H.I.E.L.D. agent who used to live in his head but now lives in a snazzy new robot body, fighting off some goons in a museum when Deadpool announces he’s getting married. Preston is skeptical, especially when we learn that his bride to be, Shiklah, was originally supposed to marry Dracula. When Deadpool and Preston exit the museum they find Shiklah’s limo waiting out front. However, one of the remaining bad guys tries to kill Deadpool but accidentally hits the limo. What the bad guy didn’t count on however, was the fact that the future Mrs. Wilson is actually a massive horned demon from hell that promptly severs his torso Mortal Kombat style.

Preston is wondering how this relationship came about, and Deadpool explains that because of his hideously scarred mug, normal humans have never really found him all that attractive. However, Shiklah here thinks he’s hot. Shiklah reverts to her human form and introduces herself. Despite some demonic habits and mannerisms, she seems rather personable and polite and even volunteers to give Preston a tour of her hell dimension. After a quick game of grab ass, which Deadpool convinced his fiancée was an actual game that people played, Shiklah takes her leave to prepare for the wedding. On their way back to Earth, Preston and Deadpool calmly take out two vampire assassins from a faction that opposes Shiklah before Preston reminds Deadpool that he needs someone to perform the ceremony. After getting turned down by Dr. Strange, Captain America and Wolverine, Deadpool seems to be out of options, that is until Nightcrawler poofs in to remind Deadpool that he’s an ordained minister… and also not dead, more on that in one of our upcoming reviews.

Later that day, Deadpool gets ready for his big event, and confesses that while he can garrote someone but can’t tie a tie to save his life. Preachin’ to the quire dude. Anywho, Deadpool and his Groomsmen head out to the park for the ceremony. Shiklah arrives soon after and Deadpool is overcome with happiness, finally, a perfect day where nothing goes wrong. And then it starts raining. Fortunately, Deadpool has friends in high places as Thor clears up the weather and gives Deadpool his best wishes.

So, our hero and his woman exchange their vows and the dialogue from Deadpool here is beautifully written. Genuine emotion is not something you typically expect or even want from Deadpool, but here it really works.

Finally it’s time for the reception where everyone is having a good time. Shiklah and Wade also share this hilarious exchange as they make their grand entrance to the theme from Live and Let Die.

“If we were following my customs, we would be sacrificing a virgin right now.”

“Yeah, well, Spider-Man’s not here.”


And so our comic ends with Deadpool and Shiklah having their first dance as husband and wife and sharing a long passionate kiss.
This comic also has multiple backup stories from nearly everyone who’s ever written for Deadpool but we won’t be covering them because we’d be here all day.

What Works:

The jokes were all top notch and the moments of genuine emotion worked really well here, despite my misgivings with them in other comics in this series. I think Shiklah seems like a great addition to Deadpool’s supporting cast and I look forward to more from her going forward.

What Doesn’t:

This comic was very good, but I don’t feel that it was “Ten Dollars” good.



I don’t know if this is the most important issue #27 in history, but I certainly enjoyed it immensely and I’m glad I read it.

What the F@#k?!?! – Episode 141

Lesbian Talk Episode #54: LARP & Order

In this episode we’re joined by professional LARPer and reviewer Derek the Bard to get his take on the GOP LARPer and role-playing under bridges, as well as all our thoughts on Nerd Quest, the movie involving many British people in Somewhereshire, vomit mishaps at the store, all this and the music of Quicksilver!

Flash Gordon #1 Review


Well folks, by popular demand, today I’m taking my first, but hopefully not last, look at some Flash Gordon comics. Flash Gordon, for those not in the know, is one of the few enduring comic book characters that predate Superman, having first been introduced in 1934. Essentially, Flash Gordon is a sci-fi fantasy adventure series inspired by and created to compete with the already existing Buck Rogers series. I’ll admit, I’m not entirely familiar with the Flash Gordon comics or the old serials. My primary exposure to the Flash Gordon mythos has been through the 1980 Dino De Laurentiis film, which I highly recommend that all of you watch if you haven’t already as it is one of the most gloriously camp and fun movies you’ll ever see, plus, the old serials didn’t have a rockin’ Queen soundtrack. I mention that so that those of you who are familiar with Flash Gordon know where I’m approaching this from and don’t jump on me if I don’t understand something that would be obvious to a more hardcore fan. I know that Flash Gordon has a huge cult following and I don’t want to step on any toes here. Anyways, without further ado, let us get started.

Our comic opens one year ago on Earth with Dale Arden, reporter and Flash’s main love interest reporting on the retirement of NASA’s last working space shuttle. Her boss scolds her for the negativity of her report, but Dale argues that she’s a journalist, not a public affairs representative for NASA and that mankind will never make it to space until they find a scientist who knows how to deal with people.

Cut to Dr. Hans Zarkov, former NASA scientist, currently engaged in a drinking competition with something called a quantum crystal at stake. Zarkov’s opponents taunt him, but Zarkov remains stoic and drinks them all under the table.

Now we meet the final and most important member of our trio, Flash Gordon himself. I’m not sure if he’s the quarterback for the New York Jets in this version of the story, but one thing we can be sure of is that he’s something of a daredevil as evidenced by the fact that he’s currently bungee jumping off an overpass. He succeeds in his incredibly dangerous stunt, but his father’s secretary shows up to deliver him a message from his father, and by message, I mean slap across the face. The secretary puts her phone on speaker so Flash’s dad can yell at him for a while about his reckless behavior and how he should do something with his life.

From there we immediately transition to present day where Flash, Dale and Zarkov are on the run in a spaceship from the minions of the evil Emperor Ming the Merciless, ruler of the planet Mongo and the main villain of the Flash Gordon series.

Flash, deducing that Ming’s fighter pilots probably have the advantage in the skies of Mongo, opens up several portals to other planets in the system, hoping to give them the slip. After chasing flying through an icy Hoth-like planet and a watery planet populated by massive Lovecraftian tentacle monsters, they finally find a planet where can escape Ming’s soldiers, the planet Arboria.

Meanwhile, Emperor Ming’s subordinates tell him that their guard is unprepared for invaders as that’s traditionally their role. Ming, not one to take bad news gracefully vaporizes the subordinate on the spot and vows that Flash Gordon will not escape him.

Back with our heroes, they have touched down on the forest planet of Arboria and Flash takes this opportunity to hop around the trees like he’s Tarzan, and Zarkov takes this opportunity to complain, much like he’s been doing this entire comic. Eventually, the trio seeks shelter in a hollow tree, but unfortunately that tree is home to a giant caterpillar monster. The monster chases Flash and the others outside, but our heroes are soon saved by the Arborian locals led by their leader, Prince Barin. Barin demands to know where Flash and company are from and what business they have on his planet. Flash almost tells them that they’re from Earth but Dale stops them and says that they are from Mongo running a routine survey mission for Emperor Ming. Though Skeptical, Barin believes them and our comic ends with Barin escorting them to his royal chambers.

What Works:

This is a very entertaining story with a lot of great moments of action and character development. The characters are all familiar and the sci-fi adventure atmosphere is very strong. The artwork is also quite nice, very bright and colorful with some nice detail thrown in. I’m very excited about this series and hope it continues it’s momentum.

What Doesn’t:

Zarkov’s constant complaining, while humorous, can get a little grating after a while. Also, I don’t like how this comic essentially starts us off in the middle of the action. I was never really lost exactly, but I would have preferred we see more of the action.



I loved this comic from start to finish and am really excited to see where it goes. What else is there to say except…









Lost in the Static – Episode 185: Console Wars the Third

The current generation of consoles is examined by Scott and Josh.

LGPAP Portal: Butt Science

Let’s Get Pissed and Play Portal. It’s easier!

Star Trek: Deep Space Nine #1 Review


As many of you have probably deduced by now, I’m a huge Star Trek fan, more specifically a fan of Trek’s most criminally underrated spinoff show, Deep Space Nine. In my mind, Deep Space Nine excelled at one thing above all else, being better than all other Star Trek shows. Now before all you Trekkies throw a hissy fit, I have nothing against Next Generation, The Original Series or even Voyager and in fact quite enjoy those shows. (The same can’t be said for Enterprise but that’s a topic for another day) It’s just that I’ve always preferred DS9’s emphasis on character development and how it fleshed out the world and the story more so than any other series.

I’ve discussed Deep Space Nine previously way back in my Top 20 favorite TV shows countdown so I won’t spend too much time boring you with the details, but here’s a quick rundown for the uninitiated. The Federation is helping with the restoration of the planet Bajor after having been occupied by the Cardassians. As such, the Federation annexed a Cardassian space station, renamed it Deep Space Nine and are now using it as their base of operations for the restoration. However, when a wormhole to another quadrant is found essentially on their front porch and the stations Captain is named emissary to Bajoran deities known as The Prophets, suddenly this insignificant station out in the backwoods of the galaxy has become one of the most important spots in the entire quadrant. Unfortunately, beyond the wormhole lurks a powerful new enemy known as The Dominion, one that threatens to start an all out war for control of the Alpha quadrant.

Anywho, our comic opens with two poorly dressed lowlifes requesting permission to board the station. Once on board, the two are stopped by Odo, shape-shifter and Deep Space Nine’s chief of security. Odo confiscates their weapons, not knowing about the backup one of them has in his boot and the two explore the station’s promenade all while the main characters of the series are shown going about their business, including a very clever bit where Bashir, the station’s medical officer, diagnoses Morn with strep throat and suggests he not talk so much. The joke being that Morn, an homage to Norm from Cheers, never actually had any on-screen dialogue in the show. The older of the two vagrants gives the younger guy the back story on the station so readers who aren’t fans of the show can get caught up. But soon, it’s time for the two to meet their contact, Deep Space Nine’s lovable Ferengi bartender, Quark. Trust me, two shady looking fellows looking to conduct business with Quark is almost always a bad sign.

But enough of that for now, it’s time to meet Captain Benjamin Sisko. Who’s Benjamin Sisko? Only the most badass Captain ever to wear a Starfleet uniform. Anytime you come across someone having the Kirk vs. Picard debate, you tell them that the correct answer is Sisko. This is a guy who makes Borg piss themselves and once punched God like beings right in the stones. The prime directive may be to never interfere with the development of a pre-warp civilization, but the only true law of the universe is: Don’t F*ck with The Sisko!

Anywho, Sisko is currently concerned about the events of the episode “The Adversary” which this comic appears to be taking place shortly after, in which one of the Domion’s Founders, members of the same race of shape shifters as Odo, managed to infiltrate Sisko’s ship, the Defiant (because the U.S.S. Ben Sisko’s Mutha F*ckin’ Pimp Hand was too long) However, Sisko is soon interrupted by his second in command, Major Kira, a former Bajoran freedom fighter. Kira is here to inform Sisko that the station has been having far more visitors than usual lately and she’s concerned. Sisko tells her not to worry as increased business for the station is a good thing and surely this will make Quark happy, and if Quark’s happy, he’s not in Sisko’s office bothering him.

Speaking of Quark, he’s ecstatic over the massive amount of business his bar is now getting. However, Quark’s happiness is soon interrupted by the arrival of his nemesis, Odo. As per usual, Odo thinks Quark is up to something and vows to get to the bottom of it. Meanwhile, in a meeting with Major Kira, the two agree that their respective concerns may very well be related. Their suspicions are nearly confirmed when Chief O’brien, the station’s chief engineer, arrives to reveal that some of the new arrivals have been tearing off walls and rummaging through the station’s bulkheads.

However, no time to worry about that now as there’s a disturbance at Quark’s. Odo and the others spring into action and break up the bar fight that had just broken out, Odo even utilizing his badass shape-shifting abilities to take down some of the more nasty customers. However, the vagrant from before pulls his hidden weapon and starts firing into the crowd, only managing to get off one shot before Odo disarms him and places him under arrest. Unfortunately, the one who got shot was Jake, the Captain’s son.
And so our comic ends with this image of epic Sisko rage.


… May the Prophets help the poor son of a bitch who dared f*ck with The Sisko

What Works:

There’s a lot to like in this issue. Standouts for me were the previously discussed joke with Morn, the callback to The Adversary, the clever way of handling exposition by having two outsiders explore the station, and the fight scenes with Odo.

What Doesn’t:

The artwork is very mixed for me. Sometimes the characters look fantastic, but other times they look weird and deformed, it’s very inconsistent. Also, this story (and having read the next two issues already, I can say this for certain) just doesn’t seem terribly interesting compared to the regular caliber of DS9 stories.



There are some genuinely good moments here, but ultimately this feels like a fairly average episode of the show. Stay tuned though, as somewhere down the line, we’ll be getting to the rest of this four issue mini series.